HU 2010 Contemporary Philosophy
Students gain in-depth knowledge of the major schools of contemporary philosophy and their impact on human and exact sciences and world politics.
Students gain in-depth knowledge of the major schools of contemporary philosophy and their impact on human and exact sciences and world politics.
The aim of this course is for students to: (1) Analyze the main contributions of the philosophers of this era (Cartesian idealims, English empiricism, transcendentalism, and German romanticism) and their particular methods. (2) Understand that a determined era and culture form the basis of all philosophical thinking.
Students get acquainted with the origins, projection, development, and realization of the Latin American philosophical discourse, analyzing its main problems and pondering the possible future of Latin American Philosophy.
The aim of this course is to acquaint students with and analyze the multiple origins of sociology as a scientific discipline in order to use acquired knowledge to intervene in social reality.
This is a blended-learning course which includes an international trip to the cities of Austin and San Antonio. The course analyzes various current topics on migration-related issues, with particular emphasis on the Mexico-US relationship. An international and cultural tour.
The aim of this course is for students to develop a literary spirit oriented towards narration to foster creativity and exercise the necessary abilities to plan, write, and revise a novel, through readings, creative activities, and feedback.
This course is an introduction to the language and dramatic narrative aspects of video games (plot structure, plot, action, characters, locations, and circumstances ) in order to produce interactive digital content to express and emphasize the dramatic progression of the game as concerns its emotional, mythical, and ritual elements and the challenge posed by history in order to create empathy and interactivity between user and virtual world.
By the end of this course, students will understand and apply the methodological tools needed to develop written assignments that will form part of the final evaluation of the undergraduate degree program in Law.
The aim of this course is for students to: (1) Study the principles of literature for entertainment and mythology with the main objective of associating them with the production of digital interactive content. (2) Assess the background of modern video games and films (digital content) to criticize and associate them with the literature that supports them. (3) Compare digital productions of the same genre (mythology is often used to produce modern, successful games).
By the end of this course, students will apply theoretical knowledge of Civil Law, the theory of Liability and Contracts theory through the presentation of case studies, using applicable Civil legislation and precedents of the National Supreme Court of Justice.