SC 2505 Advanced Programming

Submitted by jgauna on

The aim of this course is for students to master and apply programming design principles by using object-oriented programming language to learn concepts such as flat files and databases, fundamentals of design, interface development, and event handling (usability, GUI, applets, events, listeners, files, tables, connection to databases (JDBC), exception handling, templates and patterns, and validation).

SC 2565 Digital Effects

Submitted by jgauna on

The aim of this course is for students to learn and use techniques for the creation of special effects, graphical integration, audio, video, composition, lighting, particles, animation, and the combination of real and digital elements, blue screen, and alterations with a development software. Projects that generate these effects will be developed.

SC 2585 Usability

Submitted by jgauna on

The aim of this course is for students to understand principles and guidelines for the identification of a usable technology and apply them to assess and improve different applications.

SC 2020 Digital Painting and Sculpture

Submitted by jgauna on

At the conclusion of this course, students will be able to understand the artistic and technical fundamentals of sculpture and digital painting, using specialized software tools (like Zbrush and / or Mudbox), to be applied in the production of high-quality 3D models and their integration within the workflow of animation production and video games.

SC 2125 Software Quality

Submitted by jgauna on

The aim of this course is for students to learn and understand the process and need to ensure software quality and its production at a large scale as well as the determining elements for achieving it. They will research and implement international standards and tools to generate and ensure the development of an export-quality product (CMM, ISO, Six Sigma).