SC 1705 Trends in Science and Technology

The aim of this course is for students to acquire the fundamental bases of critical and scientific thinking and apply these bases to the assessment of scientific and technological discoveries that have historically affected the development of our present society in a significant manner for the purpose of promoting a culture of responsible and proactive science and technology for the preservation and sustainability of their social, economic, and political environment including the production, application, and use of scientific and technological knowledge.

SC 1500 Interface Design

The aim of this course is for students to: (1) Apply effective human-machine interaction theories for the design and development of graphical interfaces and their related information. (2) Learn to use techniques for interface evaluation. (3) Analyze case studies, emphasizing usability. 

SC 1505 Games Design

The aim of this course is for students to learn the principles and methodologies underlying the rules of game designing, based on the main ideas behind the design of electronic and non electronic games. Game designing comprises basic interactive design, including interface design, information design, design of user experience, and human-computer interaction.

SC 1100 Programming Fundamentals

The aim of this course is for students to: (1) Llearn to solve problems through the development of algorithms, incorporating the concept of abstraction into problem solving. (2) Learn and apply the use of control structures such as: sequential, selective, and repetitive. (3)Implement solutions through computational tools. (4) Conduct unit tests and debug solutions.

SC 1040 Texturing and Lighting of Digital Content

 

At the conclusion of this course, students will be able to identify different types of lights and lighting. They will understand techniques for their digital representation and will apply them to the lighting of digital scenes. They will also create high-quality materials and textures which work in conjunction with lighting and will apply these materials and textures to three-dimenstional models through the use of specialized computer tools in order to analyze and replicate real and/or stylized features in animation projects.