SC 1500 Interface Design

The aim of this course is for students to: (1) Apply effective human-machine interaction theories for the design and development of graphical interfaces and their related information. (2) Learn to use techniques for interface evaluation. (3) Analyze case studies, emphasizing usability. 

SC 1505 Games Design

The aim of this course is for students to learn the principles and methodologies underlying the rules of game designing, based on the main ideas behind the design of electronic and non electronic games. Game designing comprises basic interactive design, including interface design, information design, design of user experience, and human-computer interaction.

SC 1415 Network Design

The aim of this course is for students to develop the skills necessary to provide assistance to network users and study the way in which a small or mid-sized ISP operates. This course provides an introduction to remote acces, routing, and network services and it will acquaint students with the servers that provide e-mail, website, and authenticated access services.

SC 1305 Computer Organization and Architecture

The aim of this course is for students to comprehend the configuration design of a computer system and the interaction between the components in it. They will understand and apply the fundamentals of computer systems and concepts of low-level software which are used for basic operation [mixed and sequential logic circuits, main components of a computer (Von Neuman): memory, input and output devices, central processing unit; fetch and execute cycles, operative codes, addressing modes, machine instructions, and assembly language].

SC 1215 Data Structures

The aim of this course is for students to understand and apply techniques and algorithms to represent and organize large amounts of data in a computer system in order to make programs more efficient. They will learn the different types of structures and how to implement them with static and dynamic memory.